The objective is to post a faster time than your rival for each of these sections during a number of laps. Circuit Races are further divided into Time-Trial (race against the clock), Knockout (which sees the last place contender removed at the end of each lap), Plain Racing (err, that would be just racing, then), and 'Own The Zone.' This last one offers a refreshing angle by splitting the track into three sections. There are two types of competition: Circuit Races and Drag Races. So, unsurprisingly, there are a lot of races in Need for Speed Underground 2 because that's the only way you can get the points you need to buy new faster and flashier cars and then trick them out so that they'll go even faster. This is a game is where only two things matter: a huge variety of licensed super-cars and the blistering speeds at which you can race them.Įverything else - the gritty urban environments of EA's fictional city, the heady atmosphere of the illegal street racing community and the night-time setting where all the action takes place - is secondary to getting your garage full of mean machines and then stamping down on the accelerator and nitrous oxide boost at every opportunity. Now if NFSU3 on the Revolution lets you use the DS to draw custom designs for you vehicle i will be very, very happy.The clue is in the title. ![]() I don't like the idea of having to have a copy of the cart each but then you'll have to if you want to race your custom designed baby. In the meantime, have a look at some exclusive screenshots by hitting the media links below. Fingers crossed, though.Įlectronic Arts is expected to make an official announcement regarding Need for Speed Underground 2 DS later this week. Though Electronic Arts hasn't confirmed the feature yet, we're expecting that the game will require a copy of the game for each player that wants to enter the race it certainly would be killer to have Game Share mode a la Ridge Racer DS for single cartridge multiplayer, the game looks far too complex to make this feature a reality this early in the Nintendo DS' life. Of course, wireless play is obviously a huge draw for the Nintendo DS version of Need for Speed Underground. Anything you can draw with the stylus can be slapped on specific locations of your car's exterior. The development team has incorporated a paint program that enables decal artists to create whatever their minds can conceive for true vehicular personality. But Need for Speed Underground has always been about personal expression and customization, and the Nintendo DS' touch-screen will come into play here to put custom decals on their rides. Its touch-sensitive feature will also come into play when players need to kick in their car's nitrous for a massive boost of speed. ![]() During races, the lower-screen will, not surprisingly, be used for track maps. The early screenshots offered up by Electronic Arts already show sharper car models and texture work on the environments, but we'll have to wait and see the game in motion before we make a final assessment on the team's grasp of the DS' capabilities.Īs for utilizing the other components of the Nintendo DS system, Need for Speed Underground will utilize both screens for multiple features. ![]() With the Nintendo DS hardware, however, Pocketeers has a lot more capabilities under the hood to work with, so we're expecting some impressive things out of the visuals that Need for Speed Underground 2 DS will push. The team has already proven itself with, at the very least, amazing 3D graphic engines on hardware that was never meant to pull 3D off.at all. For the Nintendo DS version of the series, Electronic Arts has recruited the skills of Pocketeers, the development studio previously responsible for the two Need for Speed Underground titles for the Game Boy Advance.
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